Marshall and Ryan review their early attempts to crack the triple Besieged queue. Are there a couple of standout archetypes or is this a more nuanced format than we’ve seen in some previous triple-small-set environments?
Marshall and Ryan review their early attempts to crack the triple Besieged queue. Are there a couple of standout archetypes or is this a more nuanced format than we’ve seen in some previous triple-small-set environments?